[@PlayDie]
SendMsg 5 [提示]:你被[<$KILLER>]在[%m]杀害了,快起来报仇吧! SendMsg 1 {战报ぐ|151:0:1}:玩家「{%s|227:0:1}」在[%m]被{[<$KILLER>]|223:0:1}放倒在地上看黑白电视了. CalcVar HUMAN 被杀总数 + 1 SaveVar HUMAN 被杀总数 ..\QuestDiary\数据文件\被杀总数.txt SendMsg 7 提示:您的当前被杀总数为:<$HUMAN(被杀总数)>次 goto @死亡 break #If NOT KillByHum #Act SendMsg 5 [提示]:怪物<$MONKILLER>在%m把你杀害了,快起来报仇吧! SendMsg 1 {战报ぐ|151:0:1}:玩家「{%s|227:0:1}」在[%m]被怪物{[<$MONKILLER>]|223:0:1}给分尸了! goto @死亡 break #If ISONMAP YBPK KillByHum #Act MOV S44 <$KILLER> SendMsg 5 [提示]:你被[<$KILLER>]在[%m]杀害了,快起来报仇吧! SendMsg 1 {战报ぐ|151:0:1}:玩家「{%s|227:0:1}」在[%m]被{[<$KILLER>]|223:0:1}放倒在地上看黑白电视了. S44.GAMEGOLD + 10 S44.SendMsg 5 [提示]:你在此地杀人了一个人,奖励你10个元宝! S44.SENDMSG 7 [提示]:元宝增加10个.您当前的元宝为:<$GAMEGOLD>个! goto @死亡 break亡] #ACT Delaycall 500 @dao4 SendMsg 6 死亡. ②秒后自动复活! [@dao4] #ACT Delaycall 1000 @dao3 [@dao3] #ACT Delaycall 1000 @dao1 [@dao1] #ACT Delaycall 500 @死亡1 SendMsg 6 死亡. ①秒后自动复活!
[@死亡1] #IF #ACT GmExeCute 复活 Self mapmove 3 330 330 break
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